Path.h
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1 /*
2  * MoMEMta: a modular implementation of the Matrix Element Method
3  * Copyright (C) 2016 Universite catholique de Louvain (UCL), Belgium
4  *
5  * This program is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #pragma once
20 
21 struct lua_State;
22 struct ExecutionPath;
23 
29 #define LUA_PATH_TYPE_NAME "Path"
30 
31 namespace lua {
32 
36 void path_register(lua_State* L, void* ptr);
37 
41 int path_new(lua_State* L);
42 
46 int path_free(lua_State* L);
47 
51 ExecutionPath* path_get(lua_State* L, int index);
52 
53 }
int path_free(lua_State *L)
Free an instance of Path.
Definition: Path.cc:77
int path_new(lua_State *L)
Create a new instance of Path.
Definition: Path.cc:48
ExecutionPath * path_get(lua_State *L, int index)
Retrieve an instance of Path from the lua stack.
Definition: Path.cc:83
void path_register(lua_State *L, void *ptr)
Register Path into lua runtime.
Definition: Path.cc:28
Utility functions related to lua configuration file parsing.
Definition: Path.h:31