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Particle.h
/*
* MoMEMta: a modular implementation of the Matrix Element Method
* Copyright (C) 2016 Universite catholique de Louvain (UCL), Belgium
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <momemta/Types.h>
#include <string>
namespace momemta {
struct Particle {
public:
std::string name;
LorentzVector p4;
int64_t type;
Particle(const std::string& name_);
Particle(const std::string& name_, const LorentzVector& p4);
Particle(const std::string& name_, const LorentzVector& p4, int64_t type);
Particle(const Particle&) = default;
Particle(Particle&&) = default;
friend void swap(Particle& a, Particle& b);
};
}