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ExecutionPath.h
/*
* MoMEMta: a modular implementation of the Matrix Element Method
* Copyright (C) 2017 Universite catholique de Louvain (UCL), Belgium
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include <vector>
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/uuid_generators.hpp>
static const auto DEFAULT_EXECUTION_PATH = boost::uuids::nil_uuid();
struct ExecutionPath {
boost::uuids::uuid id;
std::vector<std::string> elements;
ExecutionPath();
ExecutionPath(const ExecutionPath&) = default;
};